- Gamers are better at handling risk and uncertainty. (Ok... you want to run X with no idea how the boss fights work and the group geared in quest reward greens and blues.)
- Gamers are more creative and have better problem solving skills. (Maybe we can just all sneak, stealth, prowl around that guy?) - Gamers are more sociable and have a greater need for human relationships. (I just really love meeting new and fun people through PUGS!) - Gamers think of themselves as experts and want to tackle problems head-on. (Duel me, duel me, duel me, duel me.... I TOTALLY PWNED YOU NOOB!) - Gamers aren’t discouraged by failure and believe each setback is just a chance to try again. (Sure, lets just continue to wipe on this boss 10 times over when its clear we're undergeared.) - Gamers are more flexible about change. (No! We have to have exactly this class do exactly this at exactly this point in this fight. No other strategy will work.) - Gamers are better at seeing problems in a deeper perspective. (I'm still not running Kara/Gruul/SSC! I/my guild/the game sucks. I quit.) - Gamers are great at learning in informal ways. (Hey, look it up on wowhead, tthotbot, allakhazam.) - Gamers are more globally oriented and outwardlooking. (Yeah, Im totally global. I bought gold from those farmers in China.) - Gamers are more confident and have a more positive outlook on life. (You knew this already... but we rock!)
Source: article in the New York Times that talked about this book published by Harvard Business School Press.
Source of italicized text: K's smart ass WOW responses.
There there K (pat pat). I'm sorry somebody undercut your fish again on the AH (hope it wasn't me!). Here's a stack of lures -- go fishing.
ReplyDeleteI just thought it was funny because all of these traits that this "research" said was good about gamers, we can all think of how it could be a not so good trait as well.
ReplyDeleteI'm feeling feisty. Maybe I will have to challenge you to a fishing tournament duel! :p