A while back I had listed a couple of things in game that I still wanted to do. One thing on this list was trying the whole tanking business, which I started a couple weeks ago. Another item on the list that I can now cross off was arena-ing. Hmmm is that the proper verb? Or is it just referred to as "doing arenas"? Anyways, I digress.
Last week was the first full week where I did a bunch of 2v2 and 3v3 arena matches. I did 2v2 with two set ups. I did a couple of matches with Terrondris a rogue, then a bunch of matches with Wutan, a ret pally. Now I didn't end up doing that many 2v2 matches with T, but we went 3-3 which I thought was decent for the first week. With Wut, we ended up going 9-7 and won a bunch of matches that we should have lost (as surmised by the match rating and the other team losing points). I think Wut and I definitely had the advantage that a resto druid-ret pally is a very strong 2v2 team.
In Wut and I's 2v2 teams, there seemed to be a recurring theme in the matches that we did lose. I don't recall us ever beating a team that had a rogue on their side. F'in rogues! They'd search me out as I was prowled and just mow me down. Another interesting point of the 2v2 matches was that some of them were long. I mean damn long. I remember one 2v2 that T and I did against a priest and a lock. They just kept fearing us. We finally got one of them down, but the other one kept fearing us as well. I was like "Damn it! Accept defeat already!"
We also did a number of 3v3 matches with different team setups: 2 different combos of druid, pally, rogue (2 different rogues, same druid and pally - me and Wut) and druid, pally, shammy. I think the #1 rule we learned in the 3v3 teams was the whole focus issue. You have to make sure you're going for the same target.
So I am still pretty new to this whole arena business, but two quick tips:
1. You have to be prepared. And by this I mean resilience gear. Yes, definitely the entire team needs to have resilience, but as the healer for your team, I would say it may be even more critical for you because the other team often comes for you first. I am currently at 818 resilience, which is pretty good and gives me a bit of a cushion. Now you can grind the honor to buy the gear, but don't forget that the wintergrasp vendor has a good deal of stuff you can buy with WG marks.
2. Get one of those trinkets that removes movement impairing effects from the wintergrasp vendor. Its critical. You're going to be using it every single match.
Here's what I did in my 2v2 matches (remember, I'm still a scrub at this). I started out prowled with T or used Wut as my meatshield. With Wut, I'd wait until one of them made a move on Wut first. If I couldn't see their second member, I'd try to wait for them to become visible before I would unprowl and turn into tree. I would then look at my team mate's health and/or whether they had some CC on them and decide whether I would throw a hot on them before or after CCing whichever opposing team member my team mate was not going after.
Now in 3v3 matches, I found that I did not have enough time to put out my CC as a first move. As soon as I made the decision to pop out of prowl, I had to heal Wut and or T. Then I would gauge what was going on before CCing someone. Cyclone is my CC of choice, but I definitely used entangling roots a bit more in the 3v3 matches to avoid the whole diminishing returns thing.
We're still pretty new to this whole arena thing, but I am looking forward to the future weeks and getting better at this!
Now those of you who are arena veterans, I have some questions. Does your team attack or react? And by this I mean is it better to make the first move or wait until the other side makes their first move? Secondly, on 3v3 teams, do you always go for a dps or healer first on the opposing side? Sometimes we went for their healer first, sometimes we went for a dps first, both with different results. Does all of this just depend on the teams you face and your team makeup?